Element 5
In the kingdom of Larkandia, the evil sorcerer Tundro, opened a rift of darknesses in the world. From the darkness, Element 5 crystals are appearing randomly scattered across the land. These crystals contain great magical energy within them, but anyone who has come in contact with them has become madly obsessed with their power. Those who were strong enough tried to resist absorbing the crystals’ energy, but they eventually ended up exploding into a puff of smoke. You have had the unfortunate curiosity to touch one of these magic crystals and must now fight for your life by collecting more. However, you are not the only mage with this insatiable taste for power. Use your magic traps to take out your opponents and ensure your reward of unlimited access to Element 5.
I contributed as the level designer and programmer for Element 5, a group project based on an original concept by game designer Blake Curia. Using Unity, Adobe Illustrator, and GarageBand, I also took on roles as a game designer, particle designer, and music composer. Below are some of the documents I designed and created.
Screen Shots:
Design Docs & Old Files
Old Design | Old Design |
---|---|
Particles | C# Scripts for Players |
Old Design Doc | Version 1 Screen Shot |
Version 1 Screen Shot | Version 1 Screen Shot |